Project information

  • Category: Simulation
  • Model: Particle Collision - Velocity Model
  • Project date: 27 April, 2022

Velocity-based particle collision model

Implementation of a french biliard using velocity-based particle collision model.

Restitution:
\[P=\vec n +d\]
Response: \[\vec v_{out}= \vec v_t+ \vec v_n\left(-k_r \vec v_w\right)\]