Project information
- Category: Simulation
- Model: Particle Collision - Velocity Model
- Project date: 27 April, 2022
Velocity-based particle collision model
Implementation of a french biliard using velocity-based particle collision model.
Restitution:
\[P=\vec n +d\]
Response:
\[\vec v_{out}= \vec v_t+ \vec v_n\left(-k_r \vec v_w\right)\]